Dnomaid renamed to Terminal Soul & Huge Update!


Hi! This is a huge update to the project, and hopefully the last major update! 

  • Renamed game from "Dnomaid Text Game" to "Terminal Soul: Text Prototype".
  • Seriously upped the number of events from 30-ish to 84!
  • 3 endings instead of 1.
    • Though the endings generally have the same outcome, they're perceived with a different attitude.
    • These are pretty much Mass Effect 3 endings. Too bad!
  • Added a totally unnecessary tutorial.
  • Redone lots & lots of dialogue! (Thanks anon!)
  • Updated credits.
  • Slightly new visual design.
    • 4 legs are holding the box instead of 2, and more upright.

That's all.  Hopefully this is the last time I touch this prototype. Why? Because this prototype was originally intended to be a short game for a class assignment, but anon liked the game and wanted me to expand upon it. However the concept will definitely reappear in the future. 

TAKE EVERYTHING I SAY FROM HERE ON DOWN WITH A GRAIN OF SALT. NOTHING IS IN MOTION YET, SO I CAN'T MAKE ANY PROMISES!

How will the Terminal Soul concept re-appear?

My current plan is that Terminal Soul would be a side-scrolling action shooter, with dialogue during gameplay to progress the story. For reference, look up a game called Half Life. That game has next to no cut-scenes, but it's story is derived via dialogue and interactions between either the player and the NPCs, or between two different NPCs, or both.

Alternatively it may appear as a webcomic, if by the off-chance I feel like developing video games aren't my thing, but hopefully that doesn't happen.

When do you plan on developing the hypothetical game?

No one knows, but I want to make it in the near future. That's all I can say for now.


kthxbye. :P

-Phaxtolgia

Files

Terminal Soul Text Prototype.zip Play in browser
May 14, 2020

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